Extraction over experience.

You do not need to take classes on making good experiences anymore.

It’s not about making great software anymore. It’s not about building games people love. It’s about how many damn paywalls you can cram into every corner of your tech stack. Every menu, every feature, every damn pixel has a price tag now. It’s monetization hell and we’re all being dragged through it.

You don’t buy a video game anymore—you subscribe to a “live service” that milks you monthly for skins, DLC, “premium tiers,” or some other garbage they didn’t finish before launch. Enshittification isn’t a side effect—it’s the whole business model now.

The goal isn’t quality. It’s recurring revenue. It’s locking users into a maze of subscriptions, tokens, microtransactions, and artificial limitations that only disappear if you cough up more cash.

It’s not innovation. It’s extraction.

And it’s fucking sickening.